The farm shows worker cannibalism instead of harvesting trees and vegetables
READ →Denis Prokudin shared his insights on how to create stunning scenes and graphics in a hyper-casual game.
READ →Ducky's Ilya Trofimov provides his quick, step-by-step guidance on preparing your hypercasual game for monetisationT
READ →This article discusses what metrics and at what stage signal that a game can become a hit, and exposes 5 popular misconceptions developers have about this.
READ →Investment from Ducky and YouTube trends
READ →Ducky producer Nick Shapovalov ticks them off
READ →Ducky's CEO Ivan Fedyanin runs some numbers
READ →Hints to the 3 main game development stages by Ilya Trofimov
READ →Ducky's Ivan Fedyanin explains how to best generate ideas and prepare prototypes for the hypercasual mobile market
READ →Ducky's Ilya Trofimov provides his quick, step-by-step guidance on preparing your hypercasual game for monetisationT
READ →Hints to the 3 main game development stages by Ilya Trofimov
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