RECENT PRESS
FEATURING DUCKY

July 2023
How to Publish Your Mobile Game with Casual Publisher PlayDucky Game Publishing
March 2023
Deconstruction of Merge Miners
March 2023
Deconstruction of Mob Control
March 2023
Deconstruction of Alien Invasion: RPG Idle Space
The farm shows worker cannibalism instead of harvesting trees and vegetables
May 5th 2022
Hyper-casual Game Scene Guide: How to set up 5 key parameters
Denis Prokudin shared his insights on how to create stunning scenes and graphics in a hyper-casual game.
April 28th 2022
What you need to do before monetising your hypercasual game
Ducky's Ilya Trofimov provides his quick, step-by-step guidance on preparing your hypercasual game for monetisation
February 15th 2022
5 Myth's You've Been Told About Hyper-Casual Hit Games
This article discusses what metrics and at what stage signal that a game can become a hit, and exposes 5 popular misconceptions developers have about this.
December 13th 2021
Overcoming 60% ROI drop in TeaGames' Monsters: PvP Arena
Investment from Ducky and YouTube trends
November 24th 2021
What to do after a hypercasual game release: check out game support check-list
Ducky producer Nick Shapovalov ticks them off
June 17th 2021
What are the key KPIs for a successful hypercasual game?
Ducky's CEO Ivan Fedyanin runs some numbers
May 10th 2021
How to make profit in hypercasual
Hints to the 3 main game development stages
May 10th 2021
How to start hypercasual games production from scratch
Ducky's Ivan Fedyanin explains how to best generate ideas and prepare prototypes for the hypercasual mobile market
April 26th 2021
How to Predict a Hyper-Casual Game's Success Before Public Release
April 14th 2021
Hyper-Casual Games: Trends and How to Reach Scale
March 11th 2021
What To do If Your Game Received a Copyright Complaint
January 9th 2021
How Publishers & Studios Can Build Better Partnerships
January 2nd 2021
Ducky generates $1 million a month and 145 million plays with hypercasual games