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July 2023
How to Publish Your Mobile Game with Casual Publisher PlayDucky Game Publishing

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March 2023
Deconstruction of Merge Miners

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March 2023
Deconstruction of Mob Control

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March 2023
Deconstruction of Alien Invasion: RPG Idle Space

The farm shows worker cannibalism instead of harvesting trees and vegetables

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May 5th 2022
Hyper-casual Game Scene Guide: How to set up 5 key parameters

Denis Prokudin shared his insights on how to create stunning scenes and graphics in a hyper-casual game.

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April 28th 2022
What you need to do before monetising your hypercasual game

Ducky's Ilya Trofimov provides his quick, step-by-step guidance on preparing your hypercasual game for monetisationT

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February 15th 2022
5 Myth's You've Been Told About Hyper-Casual Hit Games

This article discusses what metrics and at what stage signal that a game can become a hit, and exposes 5 popular misconceptions developers have about this.

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December 13th 2021
Overcoming 60% ROI drop in TeaGames' Monsters: PvP Arena

Investment from Ducky and YouTube trends

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November 24th 2021
What to do after a hypercasual game release: check out game support check-list

Ducky producer Nick Shapovalov ticks them off‍

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June 17th 2021
What are the key KPIs for a successful hypercasual game?

Ducky's CEO Ivan Fedyanin runs some numbers

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May 10th 2021
How to make profit in hypercasual

Hints to the 3 main game development stages by Ilya Trofimov

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May 10th 2021
How to start hypercasual games production from scratch

Ducky's Ivan Fedyanin explains how to best generate ideas and prepare prototypes for the hypercasual mobile market

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April 26th 2021
How to Predict a Hyper-Casual Game's Success Before Public Release

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April 14th 2021
Hyper-Casual Games: Trends and How to Reach Scale

by IvanFedyanin

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April 28th 2022
What To do If Your Game Received a Copyright Complaint

Ducky's Ilya Trofimov provides his quick, step-by-step guidance on preparing your hypercasual game for monetisationT

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January 9th 2021
How Publishers & Studios Can Build Better Partnerships

Hints to the 3 main game development stages by Ilya Trofimov

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January 2nd 2021
Ducky generates $1 million a month and 145 million plays with hypercasual games

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