Deconstruction of Mob Control

Nick has 9 years of experience in game development. He started as a game designer, ran the Fast Forward studio, and for the last two years has been working in the hypercasual industry as a producer, and also has experience with midcor projects for 5 years.

Cycles

What is the Core Mechanic

  • Fake PVP (we play as if against a real player)
  • We play with a cannon that spawns mobs
  • Pressing the screen launches regular mobs
  • If we hold for a long time, we can launch a champion (strong unit)
  • There are gates on the map that increase the number of units
  • The goal is to defeat the opponent's castle by attacking with our own mobs
  • Defeat - enemy units can destroy you if they reach and attack you
  • Choice in the core - you need to move the cannon to withstand the enemies, clone the units correctly, and launch clones according to level design

Why should I play Core?

  • I earn soft currency
  • I earn castle pieces
  • I earn shields
  • I earn boosters

What is the Meta Mechanic

Important. There are no levels in the game. They are simply generated in some predetermined or random order.

Long-term goals are built solely through base development.

Units

  • Upgraded using cards and soft currency
  • Mob upgrade - gives strength, health, and HP
  • Super mob upgrade - gives strength, health, and HP
  • Cannon upgrade - gives unit launch frequency

Base

  • Upgraded by pouring base bricks
  • Your base can be attacked and part of the resources can be taken away
  • New units are unlocked through the base

Ranking

  • Stars grow from the base level, which grows your ranking in the world
  • The rank depends on the league, but it does not give you any bonuses

Why should I play Meta?

  • Soft currency and cards are needed to strengthen units that help attack and defend your base. Without them, I lose bricks and cannot progress further through the levels.
  • Bricks are needed to increase the base level → unlock new units, grow in rank
  • Shields are needed to defend against attacks (and therefore keep the bricks earned)

Goals

The long-term goal for Core

  • There is no specific goal - there are no level ranks, and there is an element of mastering, but I wouldn't say that it's a goal.

The long-term goal for Meta

There are many

  • I want to unlock new units because they are interesting and look different
  • I want to upgrade all units to dominate players in the top positions
  • I want to upgrade the base to unlock new bases and new units - an element of discovery
  • I want to climb higher in the ranking to see myself at the top of the leagues

Briefly on in-app monetization

A few points

  • They sell ad disabling
  • They sell a special cannon (as a special offer)
  • They sell cards (as a special offer)
  • They sell skips
  • They sell coins
NameDescriptionsWhat effects
The mechanics of attacking my baseThe mechanics of attacking your base for the sake of boosting and buying additional entities in the form of shields. Motivates you to fight back.Ad revenue, In-apps revenue, retention
Reinforcements during combatGreat mechanic for boosting you during combat. Shows up before each stage of combatAd revenue
Card BoostersCard BoostersAd revenue
Base Mechanics (Progression)Build for the sake of progression in the game. Improving your base affects your gold income percentage and rewardsRetention
Fight with an opponent's baseAlmost all battles are an attack on another player. For victory (if I break shields, I get a drop)Retention
Boss FightRare types of fights. In the end, there is a boss to defeat. The boss has shields.Retention
Fight with a TrunkA level that is given out after the base is fully pumped. The logic is similar to the base - I have a certain amount of time to knock the soft currency from the chest. As much time - as much and took.Retention
General Fighting LogicI will describe how the root and what elements are there insideRetention
Rating and LeaguesMechanics superiority and long-term retentionRetention
Mob UpgradeUpgrade army of cards and soft currency. Open at a base levelRetention, ad revenue, In-apps revenue
Starter Packs for In-appsFor USD you can buy starter packs.In-apps revenue
SkipsFor USD you can buy reward passes in the game. This is a very popular hyper-casual item right now.In-apps revenue
Buying SoftwareFor USD we buy soft currency for troop pumpingIn-apps revenue
Battle PassBattle Pass with rewards in units, progress, and currencyIn-apps revenue, retention

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