
Nick has 9 years of experience in game development. He started as a game designer, ran the Fast Forward studio, and for the last two years has been working in the hypercasual industry as a producer, and also has experience with midcor projects for 5 years.
Cycles
What is the Core Mechanic
- Fake PVP (we play as if against a real player)
- We play with a cannon that spawns mobs
- Pressing the screen launches regular mobs
- If we hold for a long time, we can launch a champion (strong unit)
- There are gates on the map that increase the number of units
- The goal is to defeat the opponent's castle by attacking with our own mobs
- Defeat - enemy units can destroy you if they reach and attack you
- Choice in the core - you need to move the cannon to withstand the enemies, clone the units correctly, and launch clones according to level design
Why should I play Core?
- I earn soft currency
- I earn castle pieces
- I earn shields
- I earn boosters
What is the Meta Mechanic
Important. There are no levels in the game. They are simply generated in some predetermined or random order.
Long-term goals are built solely through base development.
Units
- Upgraded using cards and soft currency
- Mob upgrade - gives strength, health, and HP
- Super mob upgrade - gives strength, health, and HP
- Cannon upgrade - gives unit launch frequency
Base
- Upgraded by pouring base bricks
- Your base can be attacked and part of the resources can be taken away
- New units are unlocked through the base
Ranking
- Stars grow from the base level, which grows your ranking in the world
- The rank depends on the league, but it does not give you any bonuses
Why should I play Meta?
- Soft currency and cards are needed to strengthen units that help attack and defend your base. Without them, I lose bricks and cannot progress further through the levels.
- Bricks are needed to increase the base level → unlock new units, grow in rank
- Shields are needed to defend against attacks (and therefore keep the bricks earned)
Goals
The long-term goal for Core
- There is no specific goal - there are no level ranks, and there is an element of mastering, but I wouldn't say that it's a goal.
The long-term goal for Meta
There are many
- I want to unlock new units because they are interesting and look different
- I want to upgrade all units to dominate players in the top positions
- I want to upgrade the base to unlock new bases and new units - an element of discovery
- I want to climb higher in the ranking to see myself at the top of the leagues
Briefly on in-app monetization
A few points
- They sell ad disabling
- They sell a special cannon (as a special offer)
- They sell cards (as a special offer)
- They sell skips
- They sell coins