Nick has 9 years of experience in game development. He started as a game designer, ran the Fast Forward studio, and for the last two years has been working in the hypercasual industry as a producer, and also has experience with midcor projects for 5 years.
Loops
What is the core mechanic
Buy shovels with soft currency
Shovels can be merged - they become stronger
Throw them onto the level, and get rewards for breaking blocks:
soft currency
additional shovels for this run
gifts
If you complete the level goal (reach the end) - you complete the level
you get soft currency, shovels, and gifts as a reward
If you don't complete the goal, you start over, but:
blocks are restored
shovels are restored
gifts disappear (they are disposable)
Why should I play Core?
I get soft currency and gifts with shovels
The more soft currency I have, the more shovels I can buy on the level. Gifts help to merge shovels right away, not from the first level
Why should I play Meta?
Some levels drop gifts with cool shovels. This helps me in Core
There are no conflicts or leveling up here
Goals
Core Long-Term Goal
Merge shovels up to the maximum level
Meta Long-Term Goal
Complete all levels on the map
Build all islands
Briefly about in-app monetization
There is only a store with bundles and disabling ads in the game.
What about grinding?
The grind starts from level 15. I have to replay levels several times and start thinking about where to put the shovels to get the maximum profit from the level.
Name;Descriptions;What effects
Gifts on levels;For the rewards, I can open a special gift right on the level with a shovel NOT the first level;Ad revenue
Level Completion Rewards;Regular reward with a rainbow twist. Offers to increase extraction of softs and gifts;Ad revenue
Interstitials;Inters work just on a timer. Can't appear when I run shovels. The timer is dynamic. In the first levels, the cooldown was more than in the next.;Ad revenue
The reward at the measure of a new shovel; If the player collected a new shovel, he is prompted to see the reward to get a set of shovels of a lower level;Ad revenue
Spin roulette on levels;Starting at a certain level, a treasure box falls instead of (or along with) the usual gifts. When you open it, a drop roulette spins. Inside fall different shovels. The first time it drops out for free. Farther out sometimes for free, sometimes for a reward.;Ad revenue, Retention
Power Shovel for a reward;Right on the level offers shovel forward. A shovel is not top-level, but powerful.;Ad revenue
Skip level for reward;Starting at a certain level, the player is offered to skip levels for rewards.;Ad revenue
Can't play without the internet;At the level of the map, the player is not allowed to continue playing further if there is no internet;Ad revenue
Map with Levels;The map is marked with gifts and bosses.;Retention
Island building;With the hold, you rebuild the island. Building it goes for the second currency. Many islands — as soon as you complete one, move, and the second opens;Retention
Ready to Unleash Your Game's True Potential?
Send us your game for a test and expert feedback! Click here to submit your game and get started!